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- # File: e_info.txt
-
-
- # This file is used to initialize the "lib/raw/e_info.raw" file, which is
- # used to initialize the "ego-item" information for the Angband game.
-
- # Do not modify this file unless you know exactly what you are doing,
- # unless you wish to risk possible system crashes and broken savefiles.
- # After modifying this file, delete the "lib/raw/e_info.raw" file.
-
- # The ego-item indexes are defined in "defines.h", and must not be changed.
-
- # Ego-items 1-63 are "armor", and 64-127 are "weapons"
-
- # Note that every "ego-item" type has a different "index", and can only be
- # created from items that belong to a certain "slot" in the equipment, if
- # one assumes that "ammo" belongs to an imaginary slot (23).
- #
- # Note that several "ego-item" types may share the same "textual name",
- # such as with "Armor of Resistance" and "Shield of Resistance".
-
- # Changes made by Jonathan Ellis...
-
- # Elemental brands have been renamed to Fire, Frost, Lightning and Acid.
- # Bow of "Velocity" renamed to "Power": Velocity means "speed" where I come
- # from, and I don't see any speed bonuses on that particular ego-bow, nor should
- # there be.
- # Ammo slays are now "Slay" instead of "Hurt": the same flag was used, not
- # much point in the different name...
-
- # From OAngband: Helmets of Serenity (resist confusion, fear, psi and sound.)
-
- # Cloaks of Protection now give shard resistance. Took this idea from
- # OAngband where there are Cloaks of Shard Protection. The cloaks are, however,
- # rarer than they used to be. And more expensive... (If it's any help,
- # visualise a cloak made of an exceptionally durable material that isn't
- # slashed up easily, either by weapons or by shrapnel.)
-
- # Acid and Lightning branded arrows.
-
- # Weapons of Morgul are now usable by players, if you are willing to live
- # with the penalties... Of course, it still puts the user in danger of his
- # very soul (drain life) and is heavily cursed. But it has hold life: other
- # creatures will not be able to steal the character's life force, though
- # the weapon will do so itself. It will also poison the living, and has power
- # over the undead who made it.
-
- # Holy Avengers, crowns of Lordliness and Serenity resist fear.
-
- # Further changes since then, made by Jonathan Ellis (JLE):
-
- # Some item rarities have been tweaked. JLE thought that the shields should
- # be like the armor, in that all four of the "standard" four single-resist ego-
- # types should be about the same rarity.
-
- # Which items can be helmets and crowns has also been redone. It works as
- # follows:
- # - single-stat helms are only caps/helmets, not crowns. Light and Infravision
- # likewise belong to helms only.
- # - Crowns of Might, Lordliness and the Magi can only be crowns, not helmets. A
- # new ego-type (of Night and Day) can also only be crowns.
- # - Telepathy, Seeing, Regeneration and Serenity apply to both crowns and
- # helms.
- # - Of the cursed items: Teleportation is helms only, Dullness is crowns only,
- # Sickliness is both.
-
- # Boots of Stability - resist nexus and feather fall. Rarer than any of the
- # "standard" boots except speed.
-
- # *Slay* extra bonuses have been reworked. *Slay Demon* provides resistance
- # to fire, as many demons use fire attacks, in addition to its int bonus. *Slay
- # Undead* keeps its see invis and blessed state. *Slay Troll* allows you to
- # regenerate like a troll and increases your strength. *Slay Giant* gives you
- # the strength of a giant and sustains that strength. *Slay Orc* gives you
- # sustain dexterity as well as a dex bonus. *Slay Dragon* of course has kill
- # dragon and constitution. *Slay Animal* allows you to go for days without
- # food, like many hunting animals, as well as giving you intelligence. *Slay
- # Evil* is blessed and has a wisdom bonus.
-
- # A "bad" ego-type for both armor and shields: Vulnerability (in both
- # cases.)
-
- # Boots of Noise no longer exist, and the helmets of Stupidity, Naivety
- # and Ugliness have been combined into one of "Dullness". This is to make way
- # for the potential creation of more ego-types of helmet and boot while keeping
- # all the helmets and boots together for ease of reference.
-
- # A "bad" ego-type for bows as well: the bows of the Nazgul are cursed and
- # drain experience, but permit the player to see into the wraith-world (see
- # invisible.) So now, every type of item has either one or two "bad" ego-types:
- # crowns and helms have three between them, but one is only applicable to
- # crowns (Dullness) and one to helms (Teleportation): both can get Sickliness.
-
- # Ammo no longer slays orcs or trolls, only the more wide-ranging x2 slays
- # (animal and evil) and the "big three" x3 slays - demons, undead and dragons.
- # Slay Giant has also been retained for the benefit of Titans, and Wounding is
- # of course still the most common.
-
- # Pinched from OAngband (like so many other of my ideas :-) Dwarven Armor.
- # May only be heavy armor, metal scale mail and upwards - not rusty chain mail
- # as dwarven stuff does not rust. In fact, it cannot be damaged by anything,
- # and furthermore provides a big AC bonus, free action and small bonuses to
- # strength and constitution.
-
- # Poison branded weapons, melee and missile. Note that unlike other
- # elemental brands, they do *not* provide the resistance to poison.
-
- # Normal missile launchers of Extra Might can only have a +1 bonus. No more
- # Heavy Crossbows of Extra Might (+2) that are really (x6). But look at what
- # else you're getting (see below.) Only the new, rarer and special types of
- # missile launcher can have the +2 bonus to extra might.
-
- ### Some new ego-items have been added that are depth-dependent. They are
- ### usually rarer than other ego-types. And often more powerful...
-
- # Shield of Preservation: preserves the character's body, life force and
- # magical equipment (sustain str, con and dex, hold life, disenchantment
- # resistance) and the basic four.
-
- # Crown of Night and Day: basically an improved and rarer version of
- # helmets of Seeing and Light combined. Resist light, dark, blindness,
- # permanent light, see invis.
-
- # Gloves of Thievery: only leather gloves, not gauntlets or cesti. Provide
- # dexterity, free action, searching and feather fall, and a bonus to-hit but
- # not to-dam.
-
- # Gauntlets of Combat: these can only be gauntlets and cesti, not leather
- # gloves. Think big metal gauntlets with spikes... Extra attacks, strength,
- # but NO free action. Useful, therefore, for warriors, but not mages.
-
- # Boots of Elvenkind - speed (up to +5), stealth, feather fall. Leather
- # boots only, not metal shod. Boot rarities have been tweaked to make sure
- # that boots providing speed are no more common than they used to be. (Well,
- # yes, they are slightly more common, but one of the speedy types of boot
- # only gives up to +5 speed and is not applicable to all types of boot, so
- # the total average speed bonus counted across *all* types of ego-boot is
- # 0.25 as compared to 0.22 before. Don't go calling me generous, now...)
-
- # Blade of Gondolin: slays demon, orc, troll and dragon. Provides one
- # random ability, plus permanent light (it shines when there are enemies
- # about - which is *everywhere* in Angband) and resist darkness, see invis
- # and free action. Sharp (non-priestly) weapons only.
-
- # Weapon of Fury: heavy weapons only, give up to 2 extra attacks and have
- # big to-hit and to-damage bonuses and resist fear. But they aggravate. It is
- # intended to give them a penalty to-AC if someone can be bothered to tweak the
- # code to allow negative bonuses to non-cursed items - and positive bonuses to
- # cursed items. This already exists in OAngband (hint, hint.) And if anyone
- # knows how to give this item an activation for Berserk Fury...
-
- # Sling of Buckland: gives up to +2 dex, extra might and shots. A sling, at
- # last, which can compete with bows and crossbows in the later stages of the
- # game.
-
- # Bow of Lothlorien: up to +2 extra might and dex, random ability, free
- # action, and +10 each to-hit and to-dam.
-
- # Crossbow of the Haradrim: a simple yet unsubtle damage machine, extra
- # might *and* shots (but only +1), damage bonus higher than normal.
-
- # Ammo of Holy Might - can only be heavy ammo (seeker bolts, iron shots,
- # seeker arrows): slay demon, undead, evil, fire brand.
-
- # Shovels of Earthquakes: big to-hit and to-dam bonus, decent strength
- # and tunnelling bonus, but earthquakes.
-
- # Version stamp (required)
-
- V:1.3.0
-
-
- ### Body Armor ###
-
- # 1 (unused)
-
- # 2 (unused)
-
- # 3 (unused)
-
- N:4:of Resist Acid
- X:30:16:0
- W:0:1:0:1000
- T:36:0:99
- T:37:0:99
- F:RES_ACID | IGNORE_ACID
-
- N:5:of Resist Lightning
- X:30:10:0
- W:0:1:0:400
- T:36:0:99
- T:37:0:99
- F:RES_ELEC | IGNORE_ELEC
-
- N:6:of Resist Fire
- X:30:14:0
- W:0:1:0:800
- T:36:0:99
- T:37:0:99
- F:RES_FIRE | IGNORE_FIRE
-
- N:7:of Resist Cold
- X:30:12:0
- W:0:1:0:600
- T:36:0:99
- T:37:0:99
- F:RES_COLD | IGNORE_COLD
-
- N:8:of Resistance
- X:30:20:0
- W:0:2:0:12500
- C:0:0:10:0
- T:36:0:99
- T:37:0:99
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:9:of Elvenkind
- X:30:25:2
- W:0:4:0:15000
- C:0:0:10:3
- T:36:0:99
- T:37:0:99
- F:STEALTH |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- ### All armor ###
-
- N:10:of Vulnerability
- X:30:0:0
- W:0:2:0:0
- C:0:0:50:0
- T:36:0:99
- T:37:0:99
- F:AGGRAVATE | LIGHT_CURSE
-
- ### Robes only ###
-
- N:11:of Permanence
- X:30:30:2
- W:0:4:0:30000
- C:0:0:20:0
- T:36:2:2
- F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
- F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- ### Heavy metal armor ###
-
- N:12:(Dwarven)
- X:32:18:0
- W:0:2:0:5000
- C:0:0:15:2
- T:37:3:99
- F:IGNORE_ACID | IGNORE_FIRE |
- F:FREE_ACT | INHIBIT_PSI | RES_PSI |
- F:STR | CON | INFRA | HIDE_TYPE |
-
- # 13 (unused)
-
- # 14 (unused)
-
- # 15 (unused)
-
-
- ### Shields ###
-
- N:16:of Resist Acid
- X:32:16:0
- W:0:1:0:1000
- T:34:0:99
- F:RES_ACID | IGNORE_ACID
-
- N:17:of Resist Lightning
- X:32:10:0
- W:0:1:0:400
- T:34:0:99
- F:RES_ELEC | IGNORE_ELEC
-
- N:18:of Resist Fire
- X:32:14:0
- W:0:1:0:800
- T:34:0:99
- F:RES_FIRE | IGNORE_FIRE
-
- N:19:of Resist Cold
- X:32:12:0
- W:0:1:0:600
- T:34:0:99
- F:RES_COLD | IGNORE_COLD
-
- N:20:of Resistance
- X:32:20:0
- W:0:2:0:12500
- C:0:0:10:0
- T:34:0:99
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # 21 (unused)
-
- N:22:of Preservation
- X:32:25:0
- W:40:4:0:20000
- C:0:0:20:0
- T:34:0:99
- F:RES_ACID | RES_FIRE | RES_ELEC | RES_COLD |
- F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:23:of Vulnerability
- X:32:0:0
- W:0:2:0:0
- C:0:0:50:0
- T:34:0:99
- F:AGGRAVATE | LIGHT_CURSE
-
-
- ### Crowns and Helms ###
-
- N:24:of Intelligence
- X:33:13:0
- C:0:0:0:2
- W:0:2:0:500
- T:32:0:99
- F:INT | SUST_INT
-
- N:25:of Wisdom
- X:33:13:0
- W:0:2:0:500
- C:0:0:0:2
- T:32:0:99
- F:WIS | SUST_WIS
-
- N:26:of Beauty
- X:33:8:0
- W:0:2:0:1000
- C:0:0:0:4
- T:32:0:99
- F:CHR | SUST_CHR
-
- N:27:of the Magi
- X:33:19:3
- W:0:4:0:7500
- C:0:0:0:3
- T:33:0:99
- F:INT | SUST_INT |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:28:of Might
- X:33:19:0
- W:0:4:0:2000
- C:0:0:0:3
- T:33:0:99
- F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
-
- N:29:of Lordliness
- X:33:17:0
- W:0:4:0:2000
- C:0:0:0:3
- T:33:0:99
- F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR | RES_PSI
-
- N:30:of Seeing
- X:33:8:0
- W:0:2:0:1000
- C:0:0:0:5
- T:33:0:99
- T:32:0:99
- F:SENSING | RES_BLIND | SEE_INVIS
-
- N:31:of Infravision
- X:33:11:0
- W:0:2:0:500
- C:0:0:0:5
- T:32:0:99
- F:INFRA | HIDE_TYPE
-
- N:32:of Light
- X:33:6:0
- W:0:2:0:500
- T:32:0:99
- F:LITE | RES_LITE
-
- N:33:of Telepathy
- X:33:20:0
- W:0:6:0:50000
- T:32:0:99
- T:33:0:99
- F:TELEPATHY
-
- N:34:of Regeneration
- X:33:10:0
- W:0:4:0:1500
- T:32:0:99
- T:33:0:99
- F:REGEN
-
- N:35:of Teleportation
- X:33:0:0
- W:0:4:0:0
- T:32:0:99
- F:TELEPORT | LIGHT_CURSE
-
- N:36:of Serenity
- X:33:20:0
- W:0:6:0:4000
- T:32:0:99
- T:33:0:99
- F:RES_SOUND | RES_CONFU | RES_FEAR | RES_PSI
-
- N:37:of Night and Day
- X:33:18:0
- W:35:6:0:4000
- T:33:0:99
- F:RES_LITE | RES_DARK | LITE | SEE_INVIS | RES_BLIND | IGNORE_ACID
-
- N:38:of Dullness
- X:33:0:0
- C:0:0:0:5
- W:0:6:0:0
- T:32:0:99
- T:33:0:99
- F:INT | WIS | CHR | RES_PSI | INHIBIT_PSI | LIGHT_CURSE
-
- N:39:of Sickliness
- X:33:0:0
- C:0:0:0:5
- W:0:6:0:0
- T:33:0:99
- F:STR | DEX | CON | LIGHT_CURSE
-
-
- ### Cloaks ###
-
- N:40:of Protection
- X:31:15:0
- W:0:2:0:1500
- C:0:0:10:0
- T:35:0:99
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD
-
- N:41:of Stealth
- X:31:10:0
- W:0:1:0:500
- C:0:0:0:3
- T:35:0:99
- F:STEALTH
-
- N:42:of Aman
- X:31:20:2
- W:0:6:0:4000
- C:0:0:20:4
- T:35:0:99
- F:STEALTH |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:43:of the Magi
- X:31:15:3
- W:30:3:0:2000
- C:0:0:4:2
- T:35:0:99
- F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID
-
- N:44:of Enveloping
- X:31:0:0
- W:0:3:0:0
- C:15:15:0:0
- T:35:0:99
- F:SHOW_MODS | LIGHT_CURSE
-
- N:45:of Vulnerability
- X:31:0:0
- W:0:3:0:0
- C:0:0:50:0
- T:35:0:99
- F:AGGRAVATE | LIGHT_CURSE
-
- N:46:of Irritation
- X:31:0:0
- W:0:3:0:0
- C:10:10:0:0
- T:35:0:99
- F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
-
- # 47 (unused)
-
- ### Gloves ###
-
- N:48:of Free Action
- X:34:11:0
- F:FREE_ACT
- W:0:4:0:1000
- T:31:0:99
-
- N:49:of Slaying
- X:34:17:0
- W:0:4:0:1500
- C:5:5:0:0
- F:SHOW_MODS
- T:31:0:99
-
- N:50:of Agility
- X:34:14:0
- W:0:6:0:1000
- C:0:0:0:5
- T:31:0:99
- F:DEX | HIDE_TYPE
-
- N:51:of Power
- X:34:22:0
- W:0:6:0:2500
- C:5:5:0:5
- T:31:0:99
- F:STR | SHOW_MODS | HIDE_TYPE
-
- N:52:of Thievery
- X:34:22:0
- W:40:12:0:5000
- C:8:3:0:5
- T:31:1:1
- F:DEX | SENSING | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
-
- N:53:of Combat
- X:34:22:0
- W:50:12:0:7000
- C:3:8:0:2
- T:31:2:99
- F:STR | BLOWS | SHOW_MODS | AGGRAVATE | HIDE_TYPE |
- F:INHIBIT_PSI | INHIBIT_MAGIC | INHIBIT_PRAYER
-
- N:54:of Weakness
- X:34:0:0
- W:0:10:0:0
- C:0:0:0:10
- T:31:0:99
- F:STR | LIGHT_CURSE | HIDE_TYPE
-
- N:55:of Clumsiness
- X:34:0:0
- W:0:10:0:0
- C:0:0:0:10
- T:31:0:99
- F:DEX | LIGHT_CURSE | HIDE_TYPE
-
-
- ### Boots ###
-
- N:56:of Slow Descent
- X:35:7:0
- W:0:5:0:250
- T:30:0:99
- F:FEATHER
-
- N:57:of Stealth
- X:35:16:0
- W:0:6:0:500
- C:0:0:0:3
- T:30:0:99
- F:STEALTH | HIDE_TYPE
-
- N:58:of Free Action
- X:35:15:0
- W:0:8:0:1000
- F:FREE_ACT
- T:30:0:99
-
- N:59:of Speed
- X:35:25:0
- W:0:24:0:100000
- C:0:0:0:10
- T:30:0:99
- F:SPEED | HIDE_TYPE
-
- N:60:of Stability
- X:35:20:0
- W:0:12:0:5000
- T:30:0:99
- F:RES_NEXUS | FEATHER
-
- N:61:of Elvenkind
- X:35:30:0
- W:60:30:0:200000
- C:0:0:0:5
- T:30:2:3
- F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
-
- N:62:of Slowness
- X:35:0:0
- W:0:10:0:0
- C:0:0:0:5
- F:SPEED | LIGHT_CURSE | HIDE_TYPE
- T:30:0:99
-
- N:63:of Annoyance
- X:35:0:0
- W:0:10:0:0
- C:0:0:0:10
- F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
- T:30:0:99
-
- ### Weapons ###
-
- N:64:(Holy Avenger)
- X:24:30:1
- W:0:12:0:20000
- C:6:6:4:4
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:WIS |
- F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
- F:SEE_INVIS | BLESSED | RES_FEAR
-
- N:65:(Defender)
- X:24:25:1
- W:0:12:0:15000
- C:4:4:8:4
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:66:(Blessed)
- X:24:20:3
- W:0:10:0:5000
- C:0:0:0:3
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:WIS | BLESSED
-
- N:67:of Gondolin
- X:24:30:3
- W:30:20:0:25000
- C:7:7:0:0
- T:22:0:99
- T:23:0:99
- F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
- F:LITE | RES_DARK | SEE_INVIS | FREE_ACT |
- F:IGNORE_ACID | IGNORE_FIRE
-
- N:68:of Westernesse
- X:24:20:0
- W:0:12:0:20000
- C:5:5:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STR | DEX | CON |
- F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
- F:FREE_ACT | SEE_INVIS
-
- N:69:of Extra Attacks
- X:24:20:0
- W:0:10:0:10000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- C:0:0:0:2
- F:BLOWS | HIDE_TYPE
-
- N:70:of Fury
- X:24:30:0
- W:40:33:0:20000
- T:21:12:99
- T:22:10:99
- T:23:16:99
- C:10:10:0:2
- F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
- F:IGNORE_ACID | IGNORE_FIRE |
- F:INHIBIT_PSI | INHIBIT_MAGIC | INHIBIT_PRAYER
-
- # 71 (unused)
-
- # The "Elemental" brands (5)
-
- N:72:of Acid
- X:24:20:0
- W:0:10:0:5000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_ACID | RES_ACID | IGNORE_ACID
-
- N:73:of Lightning
- X:24:20:0
- W:0:10:0:4500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
-
- N:74:of Flame
- X:24:15:0
- W:0:8:0:3500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
-
- N:75:of Frost
- X:24:15:0
- W:0:8:0:3000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_COLD | RES_COLD | IGNORE_COLD
-
- N:76:of Venom
- X:24:15:0
- W:0:8:0:4000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:BRAND_POIS
-
- # 77 (unused)
-
- # 78 (unused)
-
- # 79 (unused)
-
- # The "Slay" brands (8)
-
- N:80:of Slay Animal
- X:24:18:0
- W:0:6:0:3000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_ANIMAL
-
- N:81:of Slay Evil
- X:24:18:0
- W:0:6:0:3000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_EVIL
-
- N:82:of Slay Undead
- X:24:18:0
- W:0:6:0:3500
- T:21:0:18
- T:22:0:99
- T:23:0:99
- F:SLAY_UNDEAD
-
- N:83:of Slay Demon
- X:24:14:0
- W:0:6:0:3500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_DEMON
-
- N:84:of Slay Orc
- X:24:10:0
- W:0:6:0:2500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_ORC
-
- N:85:of Slay Troll
- X:24:10:0
- W:0:6:0:2500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_TROLL
-
- N:86:of Slay Giant
- X:24:14:0
- W:0:6:0:2500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_GIANT
-
- N:87:of Slay Dragon
- X:24:18:0
- W:0:6:0:3500
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SLAY_DRAGON
-
- # The "Kill" brands (8)
-
- N:88:of *Slay Animal*
- X:24:20:0
- W:0:20:0:6000
- C:0:0:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:INT | SLAY_ANIMAL | SLOW_DIGEST
-
- N:89:of *Slay Evil*
- X:24:20:3
- W:0:20:0:6000
- C:0:0:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:WIS | SLAY_EVIL | BLESSED
-
- N:90:of *Slay Undead*
- X:24:24:0
- W:0:20:0:8000
- C:0:0:0:2
- T:21:0:18
- T:22:0:99
- T:23:0:99
- F:WIS | KILL_UNDEAD | SEE_INVIS
-
- N:91:of *Slay Demon*
- X:24:16:0
- W:0:20:0:8000
- C:0:0:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:INT | KILL_DEMON | RES_FIRE
-
- N:92:of *Slay Orc*
- X:24:14:0
- W:0:20:0:4000
- T:21:0:99
- T:22:0:99
- T:23:0:99
- C:0:0:0:2
- F:DEX | SLAY_ORC | SUST_DEX
-
- N:93:of *Slay Troll*
- X:24:14:0
- W:0:20:0:4000
- C:0:0:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STR | SLAY_TROLL | REGEN
-
- N:94:of *Slay Giant*
- X:24:16:0
- W:0:20:0:4000
- C:0:0:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:STR | SLAY_GIANT | SUST_STR
-
- N:95:of *Slay Dragon*
- X:24:24:0
- W:0:20:0:8000
- C:0:0:0:2
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:CON | KILL_DRAGON | RES_FEAR
-
- # 96 (unused)
-
- # 97 (unused)
-
- # 98 (unused)
-
- # 99 (unused)
-
- ### Digging Implements ###
-
- N:100:of Digging
- X:24:4:0
- W:0:1:0:500
- C:0:0:0:4
- T:20:0:99
- F:TUNNEL |
-
- N:101:of Earthquakes
- X:24:8:0
- W:20:4:0:3000
- C:10:10:0:6
- T:20:0:99
- F:STR | TUNNEL | IMPACT | HIDE_TYPE
-
- ### Cursed Weapons ###
-
- N:102:of Morgul
- X:24:0:0
- W:20:25:0:0
- C:0:0:0:0
- T:21:0:99
- T:22:0:99
- T:23:0:99
- F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
- F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS
-
- # 103 (unused)
-
- ### Missile Launchers ###
-
- N:104:of Accuracy
- X:25:10:0
- W:0:1:0:1000
- C:15:0:0:0
- T:19:0:99
-
- N:105:of Power
- X:25:10:0
- W:0:1:0:1000
- C:0:15:0:0
- T:19:0:99
-
- N:106:of Lothlorien
- X:25:30:3
- W:50:4:0:20000
- C:10:10:0:2
- T:19:12:13
- F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
-
- N:107:of the Haradrim
- X:25:30:0
- W:50:4:0:20000
- C:5:15:0:1
- T:19:23:24
- F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
-
- N:108:of Extra Might
- X:25:20:0
- W:0:2:0:10000
- C:5:10:0:1
- F:MIGHT | HIDE_TYPE
- T:19:0:99
-
- N:109:of Extra Shots
- X:25:20:0
- W:0:2:0:10000
- C:10:5:0:1
- F:SHOTS | HIDE_TYPE
- T:19:0:99
-
- N:110:of Buckland
- X:25:25:0
- W:40:4:0:20000
- C:8:8:0:2
- T:19:1:1
- F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
-
- N:111:of the Nazgul
- X:25:0:0
- W:0:3:0:0
- C:10:10:0:0
- T:19:0:99
- F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
-
-
- ### Ammo ###
-
- N:112:of Slay Animal
- X:23:10:0
- W:0:6:0:20
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_ANIMAL
-
- N:113:of Slay Evil
- X:23:10:0
- W:0:6:0:20
- T:16:0:2
- T:17:0:2
- T:18:0:2
- F:SLAY_EVIL
-
- N:114:of Slay Undead
- X:23:10:0
- W:0:8:0:25
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_UNDEAD
-
- N:115:of Slay Demon
- X:23:10:0
- W:0:8:0:25
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_DEMON
-
- N:116:of Acid
- X:23:10:0
- W:0:9:0:50
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:BRAND_ACID | IGNORE_ACID
-
- N:117:of Lightning
- X:23:10:0
- W:0:9:0:45
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:BRAND_ELEC | IGNORE_ELEC
-
- N:118:of Slay Giant
- X:23:10:0
- W:0:8:0:25
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_GIANT
-
- N:119:of Slay Dragon
- X:23:10:0
- W:0:8:0:40
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:SLAY_DRAGON
-
- N:120:of Holy Might
- X:23:20:0
- W:40:15:0:60
- C:10:10:0:0
- T:16:2:99
- T:17:2:99
- T:18:2:99
- F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | BRAND_FIRE | BLESSED
- F:IGNORE_FIRE | IGNORE_ACID
-
- N:121:of Venom
- X:23:10:0
- W:0:6:0:40
- T:16:0:2
- T:17:0:2
- T:18:0:2
- F:BRAND_POIS
-
- N:122:of Flame
- X:23:10:0
- F:BRAND_FIRE | IGNORE_FIRE
- W:0:6:0:35
- T:16:0:99
- T:17:0:99
- T:18:0:99
-
- N:123:of Frost
- X:23:10:0
- F:BRAND_COLD | IGNORE_COLD
- W:0:6:0:30
- T:16:0:99
- T:17:0:99
- T:18:0:99
-
- N:124:of Wounding
- X:23:5:0
- W:0:4:0:20
- C:5:5:0:0
- T:16:0:99
- T:17:0:99
- T:18:0:99
-
- N:125:of Backbiting
- X:23:0:0
- W:0:12:0:0
- C:50:50:0:0
- T:16:0:99
- T:17:0:99
- T:18:0:99
- F:LIGHT_CURSE
-
- ### Special Broken Items ###
-
- # Destroyed Weapon
- N:126:(Shattered)
- X:24:0:0
- W:0:0:0:0
- C:5:5:0:0
-
- # Destroyed Body Armor
-
- N:127:(Blasted)
- X:30:0:0
- W:0:0:0:0
- C:0:0:10:0
-
-
- ### Trapping Kits ###
-
- N:128:of Extra Might
- X:0:5:0
- T:11:1:3
- W:0:1:0:1000
- C:20:20:0:2
- F:MIGHT
-
- N:129:of Extra Shots
- X:0:10:0
- T:11:0:99
- W:0:1:0:2000
- C:20:20:0:3
- F:SHOTS
-
- N:130:(automatic)
- X:0:15:0
- T:11:0:99
- W:0:1:0:3000
- C:10:10:0:0
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE |
- F:AUTOMATIC_5
-
- N:131:(fully automatic)
- X:0:15:0
- T:11:0:99
- W:0:1:0:5000
- C:10:10:0:0
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE |
- F:AUTOMATIC_99
-
- N:132:(well-hidden)
- X:0:5:0
- T:11:0:99
- W:0:1:0:1000
- C:15:15:5:12
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE |
- F:STEALTH | HIDE_TYPE
-
- N:133:(complicated)
- X:0:10:0
- T:11:0:99
- W:0:1:0:2000
- C:15:15:30:0
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE
-
- N:134:(obvious)
- X:0:0:0
- T:11:0:99
- W:0:1:0:0
- C:20:20:20:20
- F:STEALTH | LIGHT_CURSE | HIDE_TYPE
-
- N:135:for Dragons
- X:0:5:0
- T:11:0:99
- W:0:3:0:500
- C:20:20:10:4
- F:STEALTH | ONLY_DRAGON | HIDE_TYPE | SHOTS |
- F:IGNORE_ACID | IGNORE_FIRE
-
- N:136:for Demons
- X:0:5:0
- T:11:0:99
- W:0:3:0:500
- C:20:20:10:4
- F:STEALTH | ONLY_DEMON | HIDE_TYPE | SHOTS
- F:IGNORE_ACID | IGNORE_FIRE
-
- N:137:for Animals
- X:0:5:0
- T:11:0:99
- W:0:3:0:500
- C:20:20:10:4
- F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | SHOTS
-
- N:138:for Undead
- X:0:5:0
- T:11:0:99
- W:0:3:0:500
- C:20:20:10:4
- F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | SHOTS | KILL_GHOST
-
- N:139:for Evil
- X:0:5:0
- T:11:0:99
- W:0:3:0:500
- C:20:20:10:4
- F:STEALTH | ONLY_EVIL | HIDE_TYPE | SHOTS | KILL_GHOST
-